Tuesday, October 13, 2009
Friday, September 18, 2009
Here's a test render of the walk on gum shot. Still a lot of things to iron out. Hopefully I will have something better after the weekend. I will be upgrading to Snow Leopard, heard Houdini blazes by in SL so let's see...cos right now waiting for Houdini to cook the particle fluid surfacer can be very trying on my patience.
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Looks like everyone in Toronto is getting ready for the weeekend...cars lining up University Ave as far as I can see, all heading for the expressway in the south.

Tuesday, September 8, 2009
Chewing gum test
Using the fluid surfacer instead of polywire sop yielded better results of the chewing gum test.....
Niagara Falls and the Canadian airshow
Friday, September 4, 2009
Stepping on gum testing...
Have started some testing on my third shot on stepping on chewing gum. I am using Houdini's wire DOPs, wire solver and RBD pin constraints. The elasticity of a gum 'strand' is designed such that they are not uniform along the strand. This is so that the strand elongates more in the centre and less at the ends. Using the distance between the points, I then am able to control the width of the strand - bigger distance or higher stretch, so thinner; and smaller distance between points will mean less stretching and so wider gum width. This elasticity of the each wire (called klinear) is multiplied with a float ramp to achieve that non-uniformed elasticity and stretching.
The distance between points is then calculated with the help of a vop sop. The width of the strand is then calculated by taking the inverse of the distance between points. This width is fed to the radius parameter of the polywire SOP to finally create each strand.
Right now the strands seem to exact same look, so will need some research and testing on how to randomise the widths of different strands.
First single wire test.....
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Multiple wire test, ok but gum strands look alike...need random sizes...more testing later....
Friday, August 28, 2009
Thursday, August 27, 2009
Short shot done in Houdini
Been some time since I last posted. Been busy with my project and settling down in Toronto. New place, new office, new people. During the past weeks in LA, I've been working on a shot depicting my walk to work. It is fully done in Houdini. It was a way to learn how to use the various components in Houdini...modelling, rigging, animation, some particle effects, some more SOPs, shaders...etc. Always felt that the best way to learn is to go hands on. Here's the movie clip...it's one shot in a series. The animation is quite bad but I must move on to something else...the next shot simulating chewing gum..
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