Tuesday, June 9, 2009

Attended a rehearsal for a 'webex' lesson to be conducted in Toronto - was on Houdini's cloth system. Cool features and quite 'fast'. Although called cloth it can be used for non-garment/cloth simulations, basically anything that can use deformable RBDs e.g. dentable metal.

Features include pin constraints to lock down parts of cloth, plastic deformation so that 'cloth' keeps its deformation (think crushed cans) and SOP solver integration with DOPs.

Some results from the tests I did...
No plastic deformations...


With plastic deformations...

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Students will be arriving soon so will be meeting them, taxi them to their apartment and after a short rest, we'll be heading down to the SideFX office. We are having a 'Night at the museum 2' screening and VFX talk at Universal Studios; co-sponsored by Siggraph LA chapter and SideFX.
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Had blueberry pancakes for breakfast...nice.

1 comment:

  1. Hope you all had fun at the VFX talk and screening. Have fun partying! :-)

    Great start for the students adventure ...

    ReplyDelete