Tuesday, July 21, 2009

Brickwall Generator




Created a brickwall generator utilising the useful copy SOP. The generator takes in two values for the width and height of the wall. 3 variations of bricks are 'randomly' chosen to form a row and then variations of the rows of bricks are copied to form the height of the wall.


I decided to use my own surface and displacement shaders instead of the off-the-shelf bricks shader in Houdini, in order to have more control. The look is grayscale as that is the style I want for my shots.

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